Pyre review1/10/2023 ![]() ![]() Supergiant has managed to come up with a concept that doesn’t fit any of the usual tropes we expect but also ensured that it works. The system sounds weird, but that’s the appeal here. It is essentially like two sports teams trying to score a goal. You also have to defend yours in order to stay alive. When you do, you take away a chunk of their HP. Your main objective is to take a glowing orb and move it to your opponent’s zone, or ‘pyre’. Instead of asking you to wipe out waves of enemies with a giant sword, Pyre is inspired by sports and at times almost resembles a game of American football. What makes the combat truly interesting, though, is your slightly atypical goal. To try and explain it in depth here would actually do more harm than good, because on paper it sounds overly complicated and positively daunting.Īt a basic level you still see everything play out from an overhead viewpoint, and as before you’re tasked to balance cool-down periods and intelligently pick when to use certain abilities. The highlight of these changes and Pyre overall is undoubtedly its battle system. From there, however, everything’s brand new. The developer has taken everything the studio learned making Bastion and Transistor, two very well received titles, and used it as a basis to forge something truly unique.Įarly on everything from the game’s skill tree upgrade system to its fantastical setting and cast of characters feels familiar and has links – even if only slightly – to what came before. It’s tough to release a game that’s as creative as it is bizarre, but that’s exactly what developer Supergiant has achieved with Pyre. From the creators of Bastion and Transistor.
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